package entity.weapons;

import java.awt.Graphics2D;
import java.util.LinkedList;

import user.Button;

import math.Vector2D;

public class ItemInventory extends Inventory<Item>
{
	private LinkedList<Button> buttons;
	
	public ItemInventory()
	{
		int i = 0;
		for( Item item : getItems() )
		{
			//button initialization
			
			i++;
		}
	}
	
	
	/**
	 * @param pos is the position of the mouse upon a click
	 * @return the item clicked, null if no item was clicked
	 */
	public Item mouseClick( Vector2D pos )
	{
		for( Button b : buttons ) 
		{
			
		}
		
		return null;
	}

	@Override
	public void render( Graphics2D g )
	{
		
	}

}
